
About Me!
Daniel Gonzales is a 3D digital artist born in Las Vegas, Nevada, and lived in Michigan for most of his life. He is currently residing in Milwaukee, Wisconsin, and attends school at the Milwaukee Institute of Art and Design pursuing a B.F.A. in Illustration/Animation. He has had previous work experience through commission, creating banners, stickers, posters, and more. Daniel’s primary medium is 3D Animation, specifically working in Blender. He creates 3D sculpted & edge-modeled characters–textured, mapped, and rigged–3D environments, animations, and illustrations. Daniel is interested in developing unique and creative characters, atmospheric environments, edgy and moody scenes, and provoking the viewer’s feelings, whether that be awe, nostalgia, or amazement.